war thunder crew skill priority. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. war thunder crew skill priority

 
 say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into somewar thunder crew skill priority  They feel like a…REMAKE: this video, I explain all the crew skills currently in the game

These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a. 3 comments. I'm playing soviet MBT tree and now newer tanks have 3 crew members. But no crew skill points. A player with a 100 aced crew will survive more shots. Agility (crew average): Replaces a knocked out crew member more quickly. A huge impact to your skill is the last tab, where you can increase the level for that crew on a particular plane. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. rolls along the lines of. pretty much the title. The best skills to spend crew points on first are vitality, precision, and accuracy. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. but I've recently started playing tanks seriously and I'm not sure how to split it. This is going to cover Crew Skills, whats best to put into points wise, what to avoid, and ways to get th. Hope this helps! As long as. This is why you must always fully upgrade crew that your tank does not even have. I don't think there is a cap for crew points, i. CaptCookbook • 3 yr. Unsinkable, highly protected crew, massive damage output, and decent speed. Laser rangefinders are somewhat overlooked on most of the top tier Mbts, but being able to instantly find the range of any tank out to 5km is a blessing for hitting weak spots and the such. but I've recently started playing tanks seriously and I'm not sure how to split it. +2 Needs to be priority 100%. 1. e. Best places to target are the middle side of the. but I've recently started playing tanks seriously and I'm not sure how to split it. Actually the 9. Indeed in the Japanese match I got Battle Trophies for being in the top 3 on my side, so an extra 1000xp. I focus on crewman specific stuff, max reloading on your loader is a very obvious and driving etc. The best skills to spend crew points on first are vitality, precision, and accuracy. Skill points earned and spent on a crew slot stay with them. Vitality, weapon maintenance, stamina and G tolerance. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. As you might know there are different gamemodes in War Thunder: Arcade Battles (AB), Realistic Battles (RB) and Simulator Battles (SB). And the rank repair with the repair skill or it will be useless the repair skill alone. Although often overlooked, these skills can increase your tank's performance by a significant amount. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Rudee66 • 8 yr. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Repair Speed/Rank and Reload speed are obviously necessary to reduce time spent reloading AGMs. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Some seem to think it improves all crew skills, however is never shows any sort of indication that. Gtol>Keenvision>Stam>Awareness>all others. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Only exception is the german planes that can add gunpods, then I might try to get them first - extra guns helps a lot more than just slightly improved guns and ammo. Stamina - goes with G-force, but I don’t rank it as high as G-force. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. ago. #7. G-Tolerance and Stamina above all else. Keen vision can help, but not blacking. In 1. Keen vision is good to level, particularly on the commander. 2km away, and Ace Crew is up ti 8km away. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. . 21. I plan on getting the air crew spaded out and go from there. It can also engage anti-radiation missiles. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. Keen Vision 9. It's pretty nice to upgrade once you've upgraded the most important specific skills for each crew member, otherwise it shouldn't be a priority. also if specific crew members die his bonuses get removed. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. general. CanUPlsUninstall. As is Agility. 53, the entire system of detection and recognition (transmitting markers) has been fully updated. Expert qualification adds 30 skill points to some skills and they will stack to your original spent skill points. There will be a training fee when you change the old vehicle with the new one, but the crew skill will not change. 3)Recruit Crew-- get more crews for the given country. • 10 yr. Adjustement for other difficulty settings are at the end of the post, I might do. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Qualifications give +3 to all skills for a pretty reasonable SL price in the early tiers. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. If I have 5 crews, can my answer be at most 5, because they all have ace status for some plane, or can it be 50, because they all have ace status on 10. 2km away, and Ace Crew is up ti 8km away. . Obviously, skills such as "G-tolerance" are not as useful for a bomber pilot so you can skip it. That is for a single vehicle at 9. That game has certain huge issues (aircraft carriers and submarines) but only a complete fool would prefer war thunder's p2w 0. (depending on how you do it) 68468 total crew xp. The most important skills in my book would be: For ground vehicles. The P-51 Mustang is a rank III American fighter with a battle rating of 4. 5=15. For ground the main 4 in order of priority (1) Reload (almost a tie with 2) (2) Weapon targeting (3) Driving (4) Command Try to fill them at the same rate as it becomes more costly as a skill progresses so spreading your. Leadership (Commander) Affects ALL other crewmembers' performance positively. but I've recently started playing tanks seriously and I'm not sure how to split it. Visibility for large objects – houses, rocks, hills – is calculated on the server side. ". It's two different tanks. Ghost5422. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle. More durable pilots! This skill makes your crew die later instead of sooner. The T-80U is an all-round upgrade to the T-80B and one of the most advanced MBTs fielded by the Soviet Union. Or you might misjudge a strafing run and prune a few. Legacy187. An injured crew member (from yellow to red) reduces his performances. It may function a bit differently on your lower level crews. Would you agree? So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Vitality, the vision stuff (does affect rb), weapon maintenance, reload speed (on af) my tank destroyer crew. but I've recently started playing tanks seriously and I'm not sure how to split it. Much like tank crew skills, these increase the general performance of your vehicle. Should I prioritize by crew member or shared skill sets? There are so many skills that it gets a bit confusing and I don't know what the most efficient skill is to try and max. And invest on a expert crew. 5km(scout module=12. 1,000 gold = 17,500 XP . planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Example for an air crew: If your Keen vision stat is Level 5, you can see targets up to 6km away, if its Expert Crew, up to 7. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. They will be paired with the vehicle you paired them with when that preset is active. Your hanger, Plane research & Crew slots. These don't really play a role in War Thunder and are expendable crew members and replacements. V-1710 apologist. Would you agree?Reload speed isn't worth it when you don't have a lot of crew points to mess with; it simply isn't a priority other than why I stated above. Because the first few points in each crew skill count the same for level as the last ones in each skill, but the first ones cost a lot less money, you can get the crew's level higher, faster, by investing in the gunnery skills even when you aren't using that crew for planes with turrets, and then. By participating in battles, in addition to SL and XP you also receive a crew experience, which can be used to train that crew. ago. No, the Defensive armament is just for bomber gunners and does not benefit the pilot at all. And last is the driver skill, in not bad but not on top of my priority list. The loader's unique skill is, quite simply, to shorten the reload. 77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle. But keep in mind that expert crew only applies for the tank in the crew slot where you upgraded specifically. The main difference comes from the limited Allison power plant and its formidable armament of. It excels at low-altitude combat, where it can use its VTOL capabilities to surprise enemies. but I've recently started playing tanks seriously and I'm not sure how to split it. It could change your priority based on what vehicles the crew is typically used for. . Yes, airplanes have Ground Crews = 1 skill bar. . pretty much the title. but I've recently started playing tanks seriously and I'm not sure how to split it. Basically the crew skills that shave off some time and would save me in split-second situations. Now I'm giving it another shot, and I must say it's pretty amazing. agility uses averages, so pumping it all into the gunner first won't help as much compared to spreading it out between the gunner, driver, and commander, also don't forget the radio operator also has. I know reloading speed and turret movement is hella important but idk if I should put points into vitalization or agility. 0=50. After that you want to level field repair across your different crew members since it’s a cumulative across driver-radio operator. Crew skill is part of the pay2progress mode, nothing todo with pay2win. 12$ per crew. I like to keep my biggest baddest strongest tank in the 45. but I've recently started playing tanks seriously and I'm not sure how to split it. I dislike the ability to grant yourself an obscene advantage over players that either don’t have the time, or money to achieve the same experience. War Thunder — official forum Crew Skills Need to Be Removed. 87 votes, 21 comments. not ships sunk, make damage your priority and get used to aiming to hit specific areas of the ship. Loading, aiming, leadership for tanks. pretty much the title. Or rammed by a friendly aircraft. While it's true that some skills are more important than others, you need a certain amount of overall crew experience in order to get the Expert crew upgrade. 2s faster maximum repair time on breach repair (compared to -15s from levelling the skill itself) etc. Dodo_Dud: As the connectivity during vacation was much inferior to home, this points at one major culprit: The net code Gaijin uses to sync stuff. I do like to engage at long range more but I personally don't use the rangefinder. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Vitality. Remember, crew points are pooled per. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux. Then Ground Crew Skills Then it kind of doesn't matter, I don't think Keen Vision and Awareness are super duper important but neither is vitality. Let me know if you have any questions in the comments below. Edited. • 3 yr. My personal Discount Code: skill or crew points is an imp. You will need to earn/purchase 33,897 'Crew XP Points' through in-game actions or by using the accelerate training option (which costs GE's) AIRCREWS: The cost to max all 5 of the pilot skills is 14,409 points, as follows: Keen vision & Awareness: 0. Also, they're god-awful to fly without high crew stats in g-tolerance because it's difficult to bleed speed and high speed turns pull so many g's that untrained crews black out very quickly. Had a spare crew with enough xp to check each category, here are the results. For aircraft you wanna go for G limit and stamina as well as reload/repair speed and rank. . For tanks you need loading, targeting, leadership, driving, and range finding depending on the vehicle. Rumpelcrutchskin 22 ก. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Artillery Accuracy (Radio): Tighter zone for artillery barrage => more chance of hitting something Usually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander leadership, then the driver skill, the radio comm, and the artillery skill last, among the common skills field repair is the most important to other common. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. In tanks with 5 crew the attribution of crew specific skills is self explanatory. The remaining crew slots are usually for the radio operator and machine gunners. Repair speed would be good but ya gonna get wacked at some point. Keep in mind that air and ground crews share the same points, but not the same skills. I see, thx. but I've recently started playing tanks seriously and I'm not sure how to split it. Crew experience. -agility and vitality. So even if you have 2/3/4 crewman, the tank take skills from the 5 of them (2) I think vitality is a common skill and therefore averaged, because all. (IIRC) If you hover over the "Upgrade qualification to X" button it shows you the bonus applied (+3 for expert and +2 for ace). The lowest number nest to the skill means that skill is a priority. • 8 mo. Focus on g tolerance, stamina, vitality, and awareness to max as well as both the repair ones under the 3rd tab over. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Lower caliber weapons will make your crew a little bit more bullet spongy. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. This means the total crew bonus is +10 (5 from crew points, 3 from expert and 2 from ace). The skills are precision, accuracy, g-tolerance, stamina, vitality, etc. • 5 yr. The expert qualification cost is 590,000 SL. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected. But it is still not clear how you want us to count. Or rammed by an enemy aircraft. You can also purchase it. Ages ago Gaijin put the crew training on sale and I purchased some. If you notice you're performing well in terms of damage control, but a certain trait such as reload or crew loss kills you, consider making those a priority if you can. It's two different tanks. Basic, expert then ace and yes for air, i dont play tanks much. USSR has good planes with good turning, climb and maneuvarability, but you are heavily punished for not having good aim because of low ammunition. Example for an air crew: If your Keen vision stat is Level 5, you can see targets up to 6km away, if its Expert Crew, up to 7. For example , your hull it's aiming at a road but your turret it's looking at a hill , your gunner , commander & loader keen vision will only work on that direction so they wouldn't notice if someone push to. but I've recently started playing tanks seriously and I'm not sure how to split it. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. I've been playing warthunder since a while but only planes, now I'd like to play tanks and I don't know how to spend the crew points efficiently…Masterbacon117. Crew Skills Need to Be Removed. Use your laser rangefinder. Okay, nice to know. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. In War Thunder, you’ve got a few skills to add to the crew of the plane that you’re flying. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. It's pretty nice to upgrade once you've upgraded the most important specific skills for each crew member, otherwise it shouldn't be a priority. Ability to upgrade a crew to be able to be assigned 1 vehicle of each type (air, ground & naval) at the same time - huge improvement for everyone who switches between AB & RB or plays various combined arms game modes. Significantly, no. Gunner skills require the "expert gunners" skill; it's a pain on big bombers when you only get 3/8s of the skill effects Weapon maintenance skill also improves the accuracy of your bombs (I feel like some people forget this) Good luck; I personally only enjoy bombers in Sim, though I'm rarely in the mood for that slower-paced gameplay. Even if the skill description reads "Vitality - Reduces the likelihood of a crew member receiving a mortal wound. Basically it is intended to destroy targets that long- and medium- range air defense systems failed to hit. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. 4) your in game actions, that earn you exp, determine how much crew exp you earn. In Realistic and Simulator battles you will receive approximately 1% of the research points earned for the aircraft the crew is flying in; in Arcade battles you gain 3%, but the experience is spread among multiple crews. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. but I've recently started playing tanks seriously and I'm not sure how to split it. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. M24 Chaffee is imo the best tier 2 US tank, good mobility, good gund, lots of smoke. Would you agree?9 March 2018 Development. Join the Discord! come to the Kaiju Club: the channel? Well. Thanks for the help!Overall the most important skills are these (Tanks) Reloading skill, Leadership, Repair, Driving. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. but I've recently started playing tanks seriously and I'm not sure how to split it. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. War Thunder MMO Action game Gaming comments. Having 50 vitality on all your dudes will be a life-saver. ago. Then the visions for the pilot. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Imagine the nightmare of having an aced crew on a high-tier heavy tank, then moving down to a light reserve tankette (for seal clubbing fun) and permanently erasing the progress on the extra crew that don't fit. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Army and U. Personally, I go for the specialized skill first (reload+leadership, driving+aiming then comms), since they have a big impact on your crew for a low amount of pts. 50 cal. Crew skill, to me, has been a longstanding issue in War Thunder since it’s conception. Mac. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. The first thing you want to max out is the reloading skill on your loader. 50% of the crew is obtained via playing (XP) or paying. . Keep in mind that air and ground crews. One of these changes will be to the way in which players can see how skills actually affect their crew. I'm not new, and I know it affects crew replacement time, I want to know by how much, if it affects the speed of getting a new crew from cap, and how it changes with the skill level of each separate crewmember like say my gunner has max agility and is replaced by a 0 level loader vs a max level loader replacing a min level gunner, which is the faster one. Since there haven't been any vehicle requests in the last few discussions, I thought it would be interesting to talk about something completely different this time. Agility (crew average): Replaces a knocked out crew member more quickly. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Crew level is a total of all skills learned by a the crew. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Agility/vitality - when your gunners killed, getting him replaced asap is useful, vitality. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. Also even on bombers the skills are pretty useless. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. but I've recently started playing tanks seriously and I'm not sure how to split it. Repair speed is more of a concern in AB, but is not a priority, upgrade it up to a point you feel confortable with. , cannot be offset by level 100 experience. Other useful stats are Radio Communication, Artillery Accuracy & Calling Time and Rangefinding. Crew skills are something that every War Thunder player encounters pretty much as soon as they start to play the game. Hello, I have looked around quite a bit and I can't find any ''crew point allocation guide''. Scouts need keen vision but it's certainly not wasted on any ground unit. 5 for each skill (except repair rank, which is full points) . For air specificly just completely ignore the keen eye skill its useless. Repairing. The mode you choose. Gunner skills require the "expert gunners" skill; it's a pain on big bombers when you only get 3/8s of the skill effects Weapon maintenance skill also improves the accuracy of your bombs (I feel like some people forget this) Good luck; I personally only enjoy bombers in Sim, though I'm rarely in the mood for that slower-paced gameplay. At the moment, these are separated into air and ground. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. . Each star requires a bigger amount of experience for a. One of these changes will be to the way in which players can see how skills actually affect their crew. Thats all i know and i guess if they die then ye u are handicapped #1. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Acc or precision do not influence the heli crew I think. Expert crew will increase 3 slots to every skill. Higher caliber weapons are usually hard to survive but this skill still comes in handy as it can help you survive a shot from the . War Thunder. This is one. Spend a bit of time in the test range for whatever gun you are using. The best skills to spend crew points on. The maximum distance at which he can detect the enemy. All are skills you will use in RB. Bomber Crew Skills RB Air I’ve been playing a lot of air RB with bombers, and was wondering if any of the crew skills under. ago. ago. These can be how quickly aircraft are repaired by ground crew on the airfield, how fast the. The expert qualification cost is 590,000 SL. CollanderWT. [deleted] • Additional comment actions. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. The #1 most- felt change is targeting. Personally, I go for the specialized skill first (reload+leadership, driving+aiming then comms), since they have a big impact on your crew for a low amount of pts. The rest of the crew do their own thing, but the priority when crew are lost are the Driver and Gunner. but I've recently started playing tanks seriously and I'm not sure how to split it. If you have for example a 4 crew tank with no radio operator, who are have 5 points each into repair for example, but the radio operator in your crew skills has no points - the average repair skill will be reduced accordingly. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. It is expensive once you start rearranging, especially not at low tier. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. There are 5 crew slots: Driver, Gunner, Loader, CC, Radio Op. You will need to earn/purchase 33,897 'Crew XP Points' through in-game actions or by using the accelerate training option (which costs GE's) AIRCREWS: The cost to max all 5 of the pilot skills is 14,409 points, as. The crew skills system has 5 levels for each skill, with a progression step at 0. Has a total of five stages corresponding with the number of vehicle ranks in the game. . What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Maybe Weapon Maintenance if you use rockets or your cannons in helicopter battles/Assault. So what about commander? should he be the 1st to fully train Agility on? ːbirdːI recommend eliting your crews to tanks that you will play a lot, and you know you are going to keep that vehicle in that spot. Download the Free Golden Eagles app: my code "dqxuw" to get 10 Golden Eagles instantly!Welcome to another War Thunder guide! In t. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Also who need 10 experienced crew when only one airplane have 9 crewsIf you're looking to spend eagles on crew points, wait until there's a 50% off deal on Accelerated Training. Previously, any reloading was based on the following principle: the player could fire all shells. Imo, a more experienced player would be able to offset the negative effects of low crew skills in ground battles. pretty much the title. It increasingly costs more and more, more so than most other crew skills, and it is a skill you can get an extra +30 in because of the Expert Level. The skills make a huge difference. pretty much the title. 000 GE to maximize crew for airplane. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. I'm confused on what crew skills to put points into. Discussion #214: Crew Skills. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Field repair - it takes a good while to get this 1 going but once you max it out, you are massively reducing the repair time on your tanks. So if a tank costs 10k to buy, crewing it is 5k and expert crew is 10k. #1. Avoid wasting crew XP in gunner skills for all other slots, and put your main bomber always in the same slot. Yeah if you are only going to use single crew member planes in that crew slot, the defensive armament tab is mostly a waste. my main crew is 45, then theres a 35, a 23 and a 11. If you play the tank often it's totally wort it, as expert crew makes it possible to get free ace crew and gives you a crew skill boost overall. My personal Discount Code: skill or crew points is an imp. Basics. ago. Each skill that can be upgraded is detailed more on the crew skills page. Lower caliber weapons will make your crew a little bit more bullet spongy. ago. Crew Skills! Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. the distance at which an enemy can be seen while they are below or behind your aircraft. Is it worth? Nope. For example , your hull it's aiming at a road but your turret it's looking at a hill , your gunner , commander & loader keen vision will only work on that direction so they wouldn't notice if someone push to. pretty much the title. Do not want someone to take out your barrel/gunner and kill you before its fixed.